- The competencies that helped me the most was my familiarity with the authoring tool we picked. Of course I influenced that decision a bit. I also chose a great partner to work with; she acted as our SME as well.
- The most challenging was trying to get good video clips and edit some of them in SnagIt. Incorporating feedback was challenging, as I needed to figure out what was a design issue or a limitation of our resource or tool.
- We used Articulate Storyline. I had a copy on my work laptop but moved the development off my work laptop and used the trial version of Storyline. We used Amazon Web Space (AWS) service for free to host the module. I did get space from anther cohort’s server but didn’t want to deal with the FTP glitches I was getting so AWS was the best choice for access.
- The advantage was being acquainted with the authoring tool. Although Elvia and I are Californians, we live about 400 miles apart so the WebEx technology was a great resource.
- Disadvantages were not being able to get rid of commercial ads that popped up during the streaming YouTube videos. Also, not being able to find negative viewpoints on line for the electric vehicle. Also the video captures were great to do but there were limitations on sound quality and levels.
- I would test earlier. Test early and often! Testing would have caught some obvious errors and encouraged us in a direction Krug (2000). Krug writes that it is conventional wisdom that it is very easy to go in and change. But the truth is and I agree, it’s not that easy to make changes once a site is completed or nearing completion (pg.142).
- There is so much to learn and many tools to try out. The tools and the venues that they can exist is an important competency to deal with for me. I need to learn to plan more and think about the structure of the module. Learning objectives are important because with out them, how do you design and then have something to measure it against? I know I have the technology/development pretty well under my belt. It’s the designing part that I need to gain moving forward.
- Development will be moving towards handheld mobile devices. Developing for that will be a change from considering the large computer screen and how the learning is laid out. I think that there will be more open education resources available for everyone in the world. Once a majority of people starts using handheld devices to learn, there will be new learning theories and models evolving.
- Plan and then plan some more. Become pedantic on the steps on creating an e-learning and test early. This way the novice is assured a quality product that addresses their learning objectives and client’s goals. I do think that Horton’s book is a fin manual to follow. After a while, the process of designing and developing an e-learning module will be come second nature.
Krug, S. (2000). Usability testing: The movie. Don't make me think! A common sense approach to web usability. (pp. 139-153). Pearson Education, Inc.